Why do you gain four based on the ruling?

Flavor: While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary. He then sat back and relaxed, thinking this would take them a few hours to do.

You also want to be OVER 50 life, because if you’re at exactly 50 when you activate it… the game will see that you’re at 0 life and you’ll lose before your Doom Laser even resolves!

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Play sigil for either 2 or 4 life (gain 1) Bounce sigil for either 2 or 4 life. That's fine. Welcome back!

If you cast your first spell of the turn, aetherflux triggers and goes onto the stack. Paying 50 life is the cost to activate the ability, so even if something mucks up your crazy supervillain plans, you’re out 50 life. Is there something specific about the ability you are not clear on?

Today’s World Domination Rules Tip was written by Trevor Nunez, Deflecting Palm and Dictate of the Twin Gods. This nets you 9 life instead of 6. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total." The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. I'm sure. Contact us.

Did you bring out Aetherflux this turn?

This works only if you let each aetherflux trigger resolve before you cast the next spell.

Here you go: example: you stormed for seven: 7 * 8 / 2 = you gain 28 life. Similarly, if you put yourself really low after activating it, your opponent will have a chance to throw a burn spell at you to kill you before you kill them; remember to keep these risks in mind when operating your Doom Laser (as you should with any doomsday device, really). Gauss however was finished after only a few minutes.

Immortal One? You play aetherflux reservoir as your 3rd spell and storm out to 20. Now, onto the next bit: How to fire the Doom Laser. There's an annecdote claiming the young Gauss discovered this formula as a child in school.

Their teacher gave the class a hard and time consuming exercise as a punishment for something. They were supposed to sum up all numbers from 1 to 100. I'm sure anyone that plays Aetherflux Reservoir has the same problem: You know you have the game... but people still want you to tell you how much life you have.

The first aetherflux trigger then goes to resolve, and sees you've cast 2 spells this turn. So you are indeed correct. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total. Ex. It gains life and shoots giant life-total-powered doom lasers; what’s not to love? You thus have 50 terms all giving 101 and the result is 50*101=5050.

Seems fitting.

And some people still says that math wouldnt be useful. If aetherflux reservoir isn't the first spell you cast you can use ops formula twice and take the difference. If you cast instants in response to your the triggers, you will get more life. In reaction, you can cast an instant, and then aetherflux triggers again. Add it up, and you get 1+2+3+...+N=N(N+1)/2, which is the life you gained in total.

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Aetherflux Reservoir Storm Lands 3 x Fortified Village 4 x Botanical Sanctum 3 x Prairie Stream 1 x Canopy Vista 1 x Port Town 3 x Evolving Wilds 2 x Forest 2 x Island 1 x Plains Creatures 4 x Thraben Inspector 4 x Reflector Mage Need help with your own blog? You put it on the stack, determine targets, determine and pay costs, then each player needs to pass priority before it resolves. just brought back major memories of my childhood, so thank you.

Ex.

You would get 3 life. Storm counts ALL spells cast this turn, including those cast by your opponents. Each Reservoir triggers and resolves and you gain 2 life (1 from each).

The first result is 6. I'm not sure what you are asking.

(simplified explanation) Everything before the colon is a cost, so you need to have 50 life to pay with to activate it.

Yeah, 5000 posts. If someone has a Summary Dismissal to eat the ability, you’ll be in a precarious position, or if someone manages to prevent the damage. So doing some quick math. Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. Remember, supervillainy is equal parts power and presentation, and few things are as stylish as a life-total powered Doom Laser. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

Well instead of going through the numbers by order you can start from both sides getting 1+100=101, 2+99=101, and so on.

Bone Saw resolves. 1) This is just the fomrula to calculate the sum of consequtive numbers from 1 to N. It applies here only if all spells are allowed to resolves before the next one is cast. So the life gain is 204.

So I've never had the issue mentioned here, but I used to play around with numbers a lot in my head when I tried to fall asleep as a kid, and the series: 1 3 6 10 15 21 28 36 45 55 etc. Aetherflux Reservoir It is an ability just like anyone else.

The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. November 17, 2016 | tnunez. Once where x is which spell aetherflux was and the second where x is the number of spells you've cast this turn. Another thing to note, Aetherflux Reservoir only counts the number of spells you have cast this turn.

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MaRo has said, on DTW, that he always told his teachers that (wanting to be a movie writer), then realized how wrong he was when he started working on Magic, a very mathy game. I was going to make a Batman "hero we deserve" joke here but, upon further consideration, realized that math actually is the hero we need. If aetherflux reservoir isn't the first spell you cast you can use ops formula twice and take the difference. Yes. To see how much less life you get do the same equation for before you started gaining life.

For example, if you cast three instants while holding priority, when the three aetherflux triggers resolve, they will all see that you've cast 3 spells this turn.

1) Yes. I even made a cheat sheet and placed in in a sleeve. "The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves.

Aetherflux Reservoir Management Procedures. If you're going to use Wolfram might as well use it to its fullest and type in something like "sum x for x=1 to x=10".

Play aetherflux for 4. It really slows the game down to "cast spell, gain x life, cast spell, gain x + 1 life" sixteen times. 1 Life for the first spell cast and then another 2 life for the second spell cast. Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. This will certainly speed up your game.

Bone Saw is cast. Ads by Fandom. How did he do it? Please enable JavaScript to get the best experience from this site. Here's a cheatsheet for you (storm count = life gained): 1=1, 2=3, 3=6, 4=10, 5=15, 6=21, 7=28, 8=36, 9=45, 10=55, 11=66, 12=78, 13=91, 14=105, 15=120. It will make things so much easier when dealing "well, are you sure you have that much life?"

You play aetherflux reservoir as your 3rd spell and storm out to 20. As someone who insists people play out their combos, and someone who plays Aetheflux myself, thank you for this. This site works best with JavaScript enabled. I was reading the Zur shimmer primer and he mentioned that when you use instants you can stack them for more health per trigger, though i may have miss understood what he meant. Man, I'm old. The ruling.

http://magiccards.info/rule/602-activating-activated-abilities.html, http://227rsi2stdr53e3wto2skssd7xe.wpengine.netdna-cdn.com/wp-content/uploads/2016/09/Aetherflux-Reservoir-formula.png.

The second result is 210.

This means, the first spell gains you 1 life, the second spell gives you 2 life, the third gives you 3 life etc. Aetherflux gives you 1 life for each spell cast so far this turn, when its ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total.

You get 4 life instead of 3 life you would have gotten if you'd cast them on an empty stack. The first result is 6. Play sigil for either 2 or 4 life (gain 2) Bounce sigil for either 2 or 4 life.

9/20/2016: Aetherflux Reservoir’s first ability doesn’t trigger when you cast Aetherflux Reservoir itself. Using the same example: if Atherflux was the third spell this turn, you'd subtract 6 from 28, giving you 22 life. Once where x is which spell aetherflux was and the second where x is the number of spells you've cast this turn. Put it in with your tokens or behind Aetherflux or tape it to the side or your box or whatever.

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Here's the fucking math. Press question mark to learn the rest of the keyboard shortcuts. I have a question on the rulings of how to get life from. For today’s Kaladesh-based tip, we’ll be talking about the newest addition to my lifegain EDH deck: Aetherflux Reservoir. You can. To me this is saying that it counts its trigger.

How does Aetherflux Reservoir work in eDH?

Here's the cheat sheet.

Fine. The Original one also resolves and gives you 2 life.

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